The Game-Players of Titan is a typical Dickian novel blending suicidal male protagonists with romantic troubles, paranoia, drug-induced hallucinations, unstable realities, psionic powers, alien political factions, and a dystopian, post-apocalyptic (and depopulated) world ruled by players of a board game resembling Monopoly and poker. Needless to say, it is also hilarious because of the petty feuds among the few humans left and their bratty auto-mechanic cars and machines. Despite it's inconclusive ending and rather slow beginning, this novel picks up where amnesia and a few plot twists throw the reader off the edge of their seat. The vug aliens from Titan and the remaining human populations of Terra continue the status quo, although the extremist faction persists, leaving the future of humanity uncertain (despite many expecting birth rates to soar after Peter Garden's team in California defeats the game-players of Titan). Much like his other novels, one may detect here a push for solidarity and cooperative practices for the survival of the species, and it is only after Garden's wife, Carol, becomes pregnant, that he truly pursues a selfless devotion to his group of California Bindmen and the fate of the planet. Thus, far from being one of his better novels, like Galactic Pot-Healer, it's comic nature and consistent ruminations on the meaning of marriage, community, and survival in the worst circumstances provides for interesting reading.
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