Thursday, December 13, 2018

Dark Matter


It's always particularly wounding when a great science fiction show on the cusp of greatness is canceled too soon. Unfortunately, such was the fate for Dark Matter, a quirky show about the infamous crew of the Raza. Set in our galaxy but 600 years in the future, the show uses just about every science fiction trope, with cyberpunk's powerful corporations, an oppressive Galactic Authority government, and space western's outlaw feel. The show's special effects were far from the best, and writers did at times drop plotlines immediately without ever returning to it, but the show's creator had sketched it out to only last 5 seasons, which would have brought closure and ended the show on an even more interesting note. The third season cliffhanger just leaves us wanting more. The good things about this show far outweighed the bad and ugly.

The negative features of the show are most likely the budget for special effects, poor acting from a handful of actors, an eager desire to slap together too many science fiction tropes and perhaps, the pacing of the episodes. The special effects are usually okay, but there are moments when it looks particularly hokey and cheap. But that's okay, not every science fiction show will or can have a big budget. It didn't especially detract from the visual sense of wonder and darker palette of the show. Lamentably, the poor acting from a few characters did weaken the series, especially in the case of Ryo and a few recurring guests. Lines were not believable, and it became a bit of a chore to sit through episodes centered on Ryo Ishida. Fortunately, Ishida's character was usually silent, but a few episodes centered on the space-age feudal Japanese-inspired Zairon Empire were a little much. 

One cannot help but think trying to throw samurai swords and civilizations inspired by Japan may have been an unnecessary move, although physical combat and martial arts are prevalent for the crew of the Raza. Moreover, can one really have anything cyberpunk without some absurd references to Japan (thanks, Gibson)? But what truly strikes the viewer is the strange way certain episodes were plotted. A beginning, middle, climax, and conclusion would often be followed by some immediately outrageous or hastened threat, giving the show a feel of constant instability without any lapse or moment for reprieve. When one recalls shows like Firefly, which clearly influenced Dark Matter, a similar episode structure does not ring a bell. Indeed, perhaps the pacing of the show played a role in the dropping of plotlines, including some that would have brought closure to departed members of the crew. 

Despite the aforementioned problems with the show, it's still a tremendously entertaining thrill. Thirteen episodes per season makes it easier to binge or revisit, unlike some of the better but infinitely longer science fiction series. The world-building of the show works very well, showing various colonies, the negative impact of the unrestrained corporations, and the satellites and planets of the galaxy. Having the memories of the ship's diverse crew erased was a useful plot device for getting viewers to identify with the characters since we were learning about the ship and its crew just as the characters were. In addition, some of the crew are clearly based on well-known series, like Three being a Jayne-like character. Fans of science fiction can appreciate these character archetypes and genre references.

The character development of the crew as they come to regain their memories brings to the table a number of moral quandaries, the meaning of friendship, and ethical decisions when there are no good choices. Backstabbing, trust, relationships, and the common glue of the crew, 5 and the Android, provide the requisite amount of emotional content to match the show's addiction to action sequences. The Android, who has an emotional chip, really starts to shine as a sentient being. Her existence forces the viewer to confront "anthropoarchy," and the moral dilemmas of the virtual enslavement of robots. Clearly, the show had a story arc prepared to explore that in subsequent seasons, but now we will never know. The anti-corporate and anti-centralized authority of the show, however, also lend credence to the influence of Firefly and cyberpunk, although Dark Matter, in my opinion, brilliantly did not take itself too seriously. The time travel episode in the final season is an amazing example of that.

That's the magical formula for the show across all three seasons. While certainly addressing important themes of technology, capitalism, ramifications of time travel, precog cults, corporate heists, parallel dimensions, and alien beings, the show's quirky sense of humor often prevailed. Even when there were moments that didn't make sense, that quirkiness saved the show. A quirky, unique sense of humor is what retained my attention. Perhaps the Canadian actors and approach to science fiction, assuming such a thing exists, also works to its advantage when winning over American viewers. Canadians are not in the center of Empire, but close enough, giving them a unique perspective on the problems of the present (and the future). With just one additional season, the show could have wrapped things up seamlessly with its quirky humor. 

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